.. _EEex_HookBardThieving: =================================== EEex_HookBardThieving =================================== :: EEex_HookBardThieving() Returns a class IDS that will be what the game engine treats the character as when they use their thieving abilities. **Parameters** None **Return** Returns a class IDS **Example** :: function EEex_HookBardThieving() local actorID = EEex_GetActorIDSelected() local class = EEex_GetActorClass(actorID) return class end **See Also** :ref:`EEex_InstallBardThievingHook`